Don your gas mask for perpetual immunity to gas grenades with no downside to your hipfire accuracy. It further brings the lowest spread pattern and directional kick of any shotgun, but its pellet count sits at an unimpressive 11. This guide lists and describes the weapons for each class, their variants, and their best uses. It may contain little or inaccurate information. We had great success, for instance, in holding the Windmill point in a game of Rush on St Quentin's Scar by setting up camp on the ground floor next to a squad member lucky enough to pick up the Flamethrower bonus. Unlike the Pouch, the Crate supplies explosives and can give out ammo to multiple teammates at once.
The update is around 1. You can't go wrong with this one. It does less damage than the M1911, but works better in close-quarter situations. This is a new feature for Battlefield 1, and certainly makes up the lack of a dedicated engineer class. The Battlefield 1 Medic class, once part of a combined class in previous Battlefield games, is now a specialist in supporting your squad through healing.
Generally accept tips from better players, not from worse. If you have the extra war bonds, experiment with placing gas and incendiary tripwire bombs near an objective or somewhere you expect opponents to hole up. The horse is fast although not the most nimble vehicle , and when on the ground and able to aim correctly, the rifle is a fantastic mid-range gun. War Bonds… how the hell do you unlock that one big gun you want in Battlefield 1? This means vehicle classes have notably weak firepower and very short range. Each shotgun deals the same damage per pellet with key differences in spread rate and pellet count, a balancing move to encourage preference in either precision or chaos. You can effectively do this with the mortar, which fires explosives over very long distances. Think about where tanks and enemies typically gather, or locations where you can catch them off guard.
For a more static attack, the Assault class can use dynamite charges or anti-tank mines. Post Filters Hmm I used the app yesterday and then played last night and my loadouts didn't seem changed, unless you mean specifically your vehicle loadouts. Several gadgets are unlocked at the start of the game, but each class has a few that need to be purchased with war bonds, which are earned by levelling up. Battlefield 4 Loadout Presets are a feature of for that was added on April 8, 2014. Spot Flares and Inc in diary Tripwire bombs are good. It spits shells at the second-fastest rate behind the 12g Automatic, and its 13-pellet count—a new middle ground between the 12g and M97—provides enough flak for a one-hit kill at around 20 meters and below if you keep your circle reticle on center mass.
This loadout is made for those looking to win games as Medics. If you fail to make it in time to a sick buddy, you can bring them back to life with the medical syringe. Light Anti Tank grenades I carry this style across the rest of the classes, but it means I can the range of acquisition very quickly. You can throw one of these to help the squad move forward, while you stay further back and cover them. On top of this they can carry two role-specific gadgets.
Battlefield 1 presents the biggest shift in weapons technology since the series jumped from 1942 to the modern day. The only time you really need to fire your weapon is if enemies rush the point, in which case the rapid fire of a Selbstlader will do nicely. Thankfully, there are other ways. If they require an extra hand, then a Support class can provide maintenance with their own repair tool. The Syringe acts as a First World War defibrillator, reviving fallen teammates, whilst the Medical Crate is your standard heal-over-time health pack, and the Bandage Pouch acts as a more immediate heal, but is single-use and must be targeted at another teammate to use.
Each class and vehicle can have up to two preset slots, with Premium members having access to four slots per class and vehicle. It makes a noticable difference to your accuracy at various ranges, which comes in rather handy when you're a class focused entirely on one-hit kills from range. They can make use of a variety of bolt-action and lever-action rifles which all excel over distance, but require manual reloads after each shot and are near-impossible to accurately fire from the hip. Gone are thermal scopes, laser sights, and underslung launchers. If you place your crosshair over a damaged ally, pressing Q will quickly throw a bandage pouch at them. In case you need to breach locked doors, or take out armour, the Limpet Charge will get the job done. The Battlefield 1 Scout class - which will almost always be referred to as the sniper - is your go-to long range option for those big, open maps.
With practice, you can rhythm your trigger pulls to mimic automatic fire while keeping a firm control on the bullet spread. As you've probably guessed, we'll be looking at the Scout class in depth here, but once you're done be sure to also check out our guides for the , , , and , too. You can also manage your loadout using the Battlefield Companion app. Idk but it worked for me without any evident ill effects. Ammo replenishment works in a similar manner to healing. The crate can be destroyed, so keep it out of any obvious line of sight, but not too far from easy access.
Make use of the sniper decoys too. The extra range and accuracy afforded by these guns makes them a great foil for Assault and Support troops, provided you can avoid being suppressed by their fully automatic weaponry. This loadout, however, presents the closest thing we have to Assault Rifle-levels of accuracy and utility. Then the repair tool is what you need. Support mortars and Scout K bullets chip in a bit of damage, but some well placed anti-tank grenades and mines can destroy a landship faster than anything else.