Do you guys think I'll have more chance with Nexus Mod Manager? For example, an Microsoft ActiveX control embedded in a Web page that uses DirectInput must pass its own instance handle, and not the handle to the browser. I really don't have a good explanation for why nvac. I'd been trying to make v111 run on Windows 10 for a while. I also didn't mean make a whole project, sorry for any misunderstanding, I meant a simple code snippet like you posted for the individual device hooking. I just didn't want to add that much extra overhead to the video chain. To create a DirectX 8. Hey guys, didn't want to start new topic, but I have the same problem, hope you could help me out.
Those two functions are all I need to hook to get control of the mouse and keyboard. But this will not work until the actual hook does, the hooking code I posted in the first thread post didn't work and just crashed the game. And lastly, in when client polls keyboard data from your device you inject your own data in there. Just downgrade and use ScriptHookV on that version until a new one is released. As always, have fun and enjoy your stay! As for rolling drivers back, I won't be able to do that currently as I am in the middle of a project for my wife happy wife, happy life and all that. Stiffon wrote: I'm hoping you will be our savior! I am working since 18 years as a programmer and still love every day of it.
Thanks for your work on this mod. How did you get it to work with 1604? You will again receive an address to a different virtual function pointer table, which represents the Device. Connected it every time, but no result. I ended up stumbling on another thread that mentioned deleting AdvancedHookV. In order to Send Keys with DirectInput window needs focus. I think one has to export some functions, probably. Now I mainly program in C++ and Java, where I prefer C++ since your abilities to interfere with the system are an easier task, which is still my favorite, than implementing some natives in Java to enhance the functionality.
When the tool is finished I enable the old output file and right click the overwrite folder and this time I select sync to mods. I was hoping not to get to advanced for this project as I'm still learning. Queued wrote: Yeah, seems that way. Step 2 If the calling program invokes a DirectInputCreate, your function is called. At the very least make sure that Steam is not installed in your C:Program Files x86 directory. I heard something about a special way of compiling the dinput8.
However, I was hoping it would solve the same issue others have had the crash to desktop on starting a new game or loading an old one but unfortunately not. But actually i'm meeting a weird problem, as my game is crashing while loading my save. Use the in-game ui to add and configure some skill sets, then press R you can change the key in dinput8. Step 4 Do the actual data manipulation. RoyBatterian wrote: It makes your game run in a crippled mode, not a valid solution.
Only using nvse, stutter remover, one tweak, fov slider with the JiP and Lutana Nvse plugins. They don't work as mentioned above, I have them only for testing purposes to see whether the mods in general work - they don't : Sorry this is so long, I just tried to give as much information as possible. Glad to hear I helped someone out today lol. Alternatively, right-click on Overwrite and create a new regular mod from the files there. I had something that worked for me and I just wanted to share. B3 it's under Optional Files. Those two functions are all I need to hook to get control of the mouse and keyboard.
The aggregated object must be initialized manually. So, how can you hook your desired function? I had 0 luck getting that going. When it gets there, the current save gets duplicated with a timestamp added to it. I highly suggest going through and follow the guide for setting up the game. You merely have to follow the links and modify every node until you finally reach the pointer of the function that you want to replace. I also tried to roll back my gpu driver from 369 to 368. The current set number is displayed under the in-game clock.
What I need is info on how to set this up and the best ways to do it. What I do is start with a clean overwrite folder and run one tool at a time. Within Mod Organizer you should be starting the game using the 4gb loader. The game then crashes, any idea what's happening? After you know the offset, you can proceed with the instructions in Step 2 to remove the protection, store the old pointer, inject your own function, and restore the memory protection. For earlier versions, use DirectInputCreateEx, which is in Dinput. Log Added: GetDevicestate is here DirectInput8Create - 7670 : 623e4f60 Log Added: Hooking GetDeviceState.
Does the game crash or fail to start? The overlay has separate, movable, resizable elements and looks kind of like Steam's regular windows. Also, you receive a pointer to a pointer of a pointer to a virtual function table that is the interface of the direct input. B3 it's under Optional Files. Hotkeys Shortcuts to some menu items. Do not lower it too much or it's gonna cause crashes if you press the buttons too quickly. The game I'm working with is called Xenimus from.
Press F12 to bring it up you can change the key in dinput8. The stack has to be cleaned up by the caller, which is not the case with your function. You press a hotkey to show the overlay, and another hotkey to hide it. Hm, what info might help me. Game is using dinput8, preparing to hook. That file versioning says 2010? In one post i read regarding my questions it asked whether the program used LoadLibrary.