Scoped — — — +16 — +0. At level 6, I secured a Syringer from the and started making syringer ammo. Not even once, just for fun. The ammo is stored as aid, even though it has no aid benefit whatsoever. The syringer is a alternative combat scenario weapon. Pax syringe vs mindcloud - Aren't these essentially the same exact ammunition? For me to carry one, they'd need to allow you to craft a syringe that 1 shot kills any living organism.
If you have any mines, now is the time to whip 'em out and lay 'em down. I've been able to get incredibly far, mainly by using the chemst perk and a tonne of ultrajet to just run through all the obstacles, hack computers, use protectrongs, lure enemies into each other and let them kill eachother, etc etc. You can even replace that dart model in syringer. If you sneak in just around the doorway you should have plenty of time to nail him before he jumps you -- or you can dispatch him with a handy Molotov. Avoid the main entrance You can loot the front room for some scrap and salvage if you want to, but the hallways leading off the front office are mostly collapsed, making it impossible to access the rest of the clinic from here.
Recon — — — +36 — +1. But it does offer poisoned darts, which I thought would be more effective considering it's made from Radscorpion venom. Titles and comments containing spoilers may be removed without notice. They're not quite as good as some of the food you find in the game but they'll restore a decent amount of health for zero rad cost, and there's a lot of them hanging about. I just remember how good the equivilant gun was in previous titles. Have you tried the Syringer? Originally posted by :it's supposed to be a strategic weapon, there are in a way 7 ways to play the game as follows. The Syringer Rifle is different from every other Fallout 4 weapon I know of in that you have to craft your own ammo - and most of the is non-lethal.
Posts: 3537 Joined: Tue Dec 05, 2006 6:59 pm I'm jumping on this train. There's also a small stash of chems secreted away behind one of the blood fridges. I think one of the craftable darts can even heal npcs. Originally posted by :Haven't even bothered using it, the ones that do damage, don't do much, the ones that have effects. Posts: 3431 Joined: Sat Sep 23, 2006 1:21 am One thing I forgot to mention, some of the ammo types are pretty useless: Chance of spawning bloatfly upon death - There is a chance that your enemy will spawn a nearly useless enemy after they die. So you've finally found a precious anti-freeze container and then you accidentally injest your damn ammo instead of loading it in you gun? If you're feeling brave try and turn to the left and take out the bloatfly in the corner so he doesn't prematurely spring your trap.
I'd rather be able to mod it into a pistol and use knockout darts in extreme situations etc. As for the meshes I'd love to see it look more like the actual Tikhar, but I honestly have no idea what I'm doing when it comes to meshes. The dart gun was to op in fallout 3. And ammo is readily craftable. I'm really close to giving up on this weapon which is sad because it has so much potential. I'm not sure how that can work 'on the fly' and it should be able to do that, otherwise there'd be no point in a doing a mod. So, to have access to a powerful effect like pacify or frenzy at say level 6, there is merit to seeking this weapon out.
Grab the rifle and loot the area The Syringer will be in a lab just up ahead on a table in the center of the room. Sniper 1 is It's all about focus. Long — — +84 +3 — +1 +10 — x2 x3 x2 00188a33 Stock Mod Description Weapon prefix Perk s required Components Standard — — — — — — — — — x1 x1 001a8a9e Improves focus and better sighted accuracy. I think that makes sense given the opponent type and environment. Watch out for the bloatflies and the bloodbug buzzing around on the second floor.
If luck improves your % chance for the rifle's random effects, I see no evidence to that effect. With the right syringe you can even confuse them enough that you'll be able to sneak right past without any issues. Many of the darts are useless - I've tried to combine the various darts to reduce damage restance on one, then fury another, but the number of darts required is prohibitive. The Syringer is a lot like Fallout 3's Dart Gun with a much wider variety of applications. Be sure to grab the key to the left of the rifle so you can get out through the blue door at the top of the stairs. Switching the dart you have to the dart you need is very hard.
If you're anywhere near late game you should be able to clear them without a problem, but we'll structure this guide assuming you're a low level player trying to get the Syringer with minimal hassle. I thought okay cool, I'll hit them with the bloatfly syringe first, then fury them, then when they die they'll spawn a bloatfly which may get help finish off any survivors, all while I wait in the shadows until the dust settles. Intentional spoilers will result in a ban. I planned on using this unique weapon as a component to my mind controlling, mad medicine man. Has anyone else had better results? And ammo is readily craftable.
Is there a weapon they go in, cause I haven't found one? Though, many are contained in large weapon packs that may or may not change the game too much to your liking. Execution The next part can be a bit tricky, so save before you get going. This makes me wonder about what apply to the Syringer Rifle. Once you open the door you'll want to immediately target the bloodbug hatchling on the far side of the room. Book it The time for bravery is over, and you're going to want to retreat back down the hallway to the bottom of the stairs so you aren't sitting on top of your mines when they go off. This plan actually worked quite well! It's not automatic or a pistol, so Gunslinger and Commando wouldn't work either. Rather than dealing direct damage, the Syringer is used to weaken the target with various effects.
For the lucky few that have found the Syringer rifle, these chems and poisons become something much more useful. Just bring snacks because it's a bit of a long walk. The problem is that the ammo uses one of the most rarest components in the game, anti-freeze containers. The general idea is a character who relies on short range stealth melee and long range Syringer Rifle attacks to get by. Scoped — — — +23 — +0. How exactly could this help me? The oil will ignite and do a bit of damage to anything nearby. The animation of you opening the gun and loading another syringe in is actually tied to it as a Bolt Action animation between shots.