Then both you and your team can quickly focus fire. Immunizer with healing speed mods does well too. If you stay behind the same cover, take the Sturdy talent. Thanks to that, you will be able to heal objects that were created with abilities such as turrets, covers, and the Ballistic Shield of the tank. Survivor Link is an ideal signature skill as its defence buff can keep you battling for longer, and your movement speed is temporarily increased ideal for beating a hasty retreat.
Even with a Pulse though, the gun shoots slow and is inaccurate. When it comes to signature skills, you should take the Survivor Link. Switch to all range mods for open spaces for a 12m box or go all healing speed mods for a faster heal - this all depends on your play style. After that, Police Up is a good talent to have since it can grant ammo after a skill kill, and killing with skills is the name of the game here. It increases damage resistance for you and any nearby party members by 80 percent, and increases movement speed by 30 percent. Your second skill should be a Turret.
But one of the intriguing weapons is the Caduceus. Keep it fun, keep it respectful and remember that in the end -- it's just a game. Also, this is The Division 1. Talented procs and helps increase skill power. It just demonstrates how quickly an enemy player, even those in the Occupied Dark Zones, can drop so quickly. I don't wanna go and check, it's just so I can keep in mind which one is was that gave that terrible suggestion.
Triage is the other no-brainer: using a heal skill on an ally reduces your cooldowns. You wanna' control where people stand, what they do, what skills they run, etc. If you alternate between Smart Cover and your Ballistic Shield you should almost always have some form of cover. The best mod for that is the Tactical Scanner, giving even more bonus damage. I really do not like play with dead weight in team. The higher it is, the lower your cooldown times, and the more frequently you can fire off healing skills. Also, all of the performance mods can be either, support station range, or support station healing speed, or some variation of the the two.
Each skill can also be modded for greater and different effect. Get to at least 35% skill haste. Similarly to the tank build described in the previous chapter, the medic will focus on building the highest Skill Power available, which will increase the amount of health restored by his abilities, as well as reduce their cooldown times. But for the other I was thinking about the Defib Heal. And finally One is None, which has a chance not to consume a bullet on a headshot good for marksman rifles. Alternatively, you can select the Inventive, which will increase your Skill Power while at full health. You should stick to your team, who will be able to divert the attention of your enemies from your character, while you focus on healing.
Panzer Tank Join a team, and a whole wealth of tactical options are opened up for you. Today I meet few tacticians in Clear Sky. The tank will focus all of the enemy attention onto himself, which means, that he must be kept alive at all costs. The 300000 mark is where the reclaimer can comfortably sit but the tact can get 350000 and 50% making it a lot better. Skills Sticky Bomb and Seeker Mine.
Firearms affects your damage, Stamina determines your health, and Electronics affects your skill power all those gadgets you'll be using. Talents Combat Medic is the clear winner here, as when you heal yourself your buddies get some medicine too. This build, as you might have guessed, is a healer build with a little twist of firepower. Upgrading the three post office wings is how you'll unlock new abilities. To revive people who die outside of my box. Survivor Link - The Security Signature Skill is primarily for defensive purposes as you might expect. Recovery Link, in my option is the better of the three Signature Skills hands down.
The bomb can be launched from range, and then detonated remotely for a fireworks show on demand. Here's a nice though currently unfinished little , created by Miodec. This will allow you to have Smart Cover activate as often as possible. If The Division has got you hungry for more friendly adventures, why not try one of the best? Signature Skills are special skills you can unlock with a boatload of wing points, and can be equipped independently from your other two skills. But what other weapon talents should I be looking for on my guns? There are quite a few skills and talents in The Division separated into the Medical, Tech and Security categories, but despite all of these options, there are only a handful of skill and talent slots you can fill. Considering the amount of health you can get and skill haste at 50% it's basically 10% better then reclaimer can ever be.
More on unlocking it in our guide. Reroll swoft for Talented and Unforgiving for coolheaded. Gear Electronics are going to be your go-to here, since your gadgets are your key damage dealers. Weapon Talents should all be spec-ed for Critical Hit Damage. Run, pop support station, detonate support station, run, pop another. You can further deck out your build by hunting down the hunters, with the aid of our guide. As for the difference between reclaimer and tactician, the flexibility of solid first-aid heals just feels better to me than standing alone in a green circle.